Writing Tips

Craft wisdom, distilled. Read one. Try it tomorrow.

Dialogue

Read it aloud

If you would not say it out loud, your character probably would not either. Read every line of dialogue aloud before you commit to it. Awkward dialogue is immediately obvious when spoken.

Dialogue

Every character has a voice

Two characters in the same scene should not sound the same. One uses long sentences and qualifications. One is blunt. One speaks in questions. Differentiate them before you write a word of their dialogue.

Dialogue

Action beats over dialogue tags

Instead of she said nervously, give her an action: She pressed her thumbnail into her palm. Action beats do double duty — they show emotion and ground the scene in physical space.

Dialogue

The unsaid is as powerful as the said

What your character does not say, refuses to say, or cannot bring themselves to say is often more powerful than what comes out of their mouth.

Dialogue

Subtext is everything

Two characters arguing about doing the dishes are almost never arguing about the dishes. Real dialogue carries subtext — what they mean underneath what they say.

Dialogue

Cut the small talk

Real conversation begins with hello how are you fine thanks. Fiction begins in the middle of something. Cut the pleasantries and start where the tension starts.

Dialogue

Let dialogue breathe

Avoid long unbroken speeches. Real people interrupt, trail off, change their minds mid-sentence. Give your dialogue the same texture.

Dialogue

The most powerful line is often the shortest

After a long emotional exchange, a single short line lands harder than anything. Learn when to stop talking.

Setting

Setting is character

The world your character inhabits reflects who they are. A tidy desk in a chaotic life. A garden left to grow wild. Let setting do character work.

Setting

Use all five senses

Most writers default to sight. The smell of a place, the texture of a surface, the specific sound of that room — these details create immersion that visual description alone cannot.

Setting

Setting creates mood

Before you write a difficult scene, write the setting as a character who knows what is about to happen. Let the environment carry the emotional weight.

Setting

The telling detail

One specific, unexpected detail does more than three paragraphs of general description. Not a garden — a garden where only the roses her mother planted still grow.

Setting

Let characters move through space

Static description slows pace. Let your characters interact with the setting — they pick things up, they notice things, they move around. This grounds the reader without stopping the story.

Setting

Establish setting early in each scene

Readers build a mental picture from the first sentences. If you wait until page three to mention they are on a moving train, the reader has to rebuild their image of the scene.

Setting

Setting can create conflict

A storm that traps two characters together. A crowded room where a private conversation must happen. Use setting as a plot and tension tool, not just backdrop.

Setting

Revisit settings with fresh eyes

When a character returns to a place they have been before, they should see it differently. Same location, new emotional lens.

Conflict & Tension

Every scene needs a conflict

Not necessarily a fight. A conflict is any moment where what a character wants meets an obstacle. Without that friction, the scene has no reason to exist.

Conflict & Tension

Tension is the gap between what the reader knows and what the character knows

Either the reader knows more than the character (dread) or the character knows more than the reader (curiosity). Both create tension. Parity creates flatness.

Conflict & Tension

Make the stakes personal

A bomb that will destroy a city is less tense than a bomb that will kill the one person your character loves. Scale is not what creates tension. Personal investment is.

Conflict & Tension

The try-fail cycle

Your protagonist should try to solve their problem multiple times before succeeding. Each failure raises the stakes. A problem solved on the first attempt has no tension.

Conflict & Tension

Delay the resolution

The moment you have resolved a tension, you have lost your reader's attention. Do not resolve anything before you have to. And when you do resolve it, create a new tension immediately.

Conflict & Tension

Use the ticking clock

A deadline — literal or emotional — creates urgency. They have three days. She is running out of time. He will not be able to hold this together much longer. Clocks create forward momentum.

Conflict & Tension

Let your characters fail

Writers protect their characters. Let them fail, embarrass themselves, make the wrong choice. Failure is more compelling than competence.

Conflict & Tension

Conflict must cost something

If your character overcomes every obstacle without paying a price, the obstacles do not matter. Every significant conflict should leave a mark.

Pacing

Short sentences accelerate, long sentences slow down

Use sentence length deliberately. In an action sequence, short. In an emotional aftermath, longer and more winding. Your sentence structure is your pacing.

Pacing

Scene and sequel

After every major scene (action, decision, conflict) give your character a moment to react and reflect before the next scene begins. This is called the sequel. Skipping it makes the story feel breathless in a bad way.

Pacing

White space on the page creates pause

Short paragraphs and dialogue-heavy sections feel fast. Dense prose slows the reader. Use this.

Pacing

Cut what is not the story

If you can remove a scene and the story still makes sense, remove it. Every scene should either advance the plot, reveal character, or do both.

Pacing

Vary your scene lengths

A chapter of six short punchy scenes feels different from one long immersive scene. Mix them deliberately based on the emotional rhythm you want.

Pacing

The chapter-ending hook

The last line of a chapter should make it difficult for the reader to close the book. A question, a revelation, a shift in everything — leave them unable to stop.

POV

Stay in one head per scene

Head-hopping — moving between character perspectives within a scene — disorients readers and dilutes emotional intimacy. Choose one POV per scene and stay there.

POV

Deep POV means no camera

In deep point of view there is no camera hovering above the scene. There is only what this specific character can see, hear, smell, feel, and think. Everything is filtered through their consciousness.

POV

POV character = emotional anchor

The reader feels what the POV character feels. If your POV character is emotionally closed off on the page, the reader feels nothing. Put your POV character's emotional experience on the page.

POV

What your POV character notices reveals character

A grieving person notices death everywhere. An anxious person notices exits. What your character observes tells us who they are without you having to explain it.

POV

Unreliable narrators are a choice, not an accident

If your narrator misremembers, rationalises, or deceives themselves, make it deliberate and consistent. The reader should be able to trust their unreliability.

POV

First person is intimate but limiting, third is flexible

First person creates immediacy and intimacy. Third person limited allows slightly more distance and narrative flexibility. Third omniscient is a craft challenge — use it carefully.

Theme

Theme is a question, not an answer

The best stories do not tell readers what to think. They ask a question and dramatise the different possible answers through character and conflict.

Theme

Theme comes from pressure, not speeches

Do not have a character deliver your theme in dialogue. Let the theme emerge from what your characters do under pressure. Show the argument, do not state it.

Theme

Every major character embodies a different answer to the thematic question

Your protagonist, antagonist, and supporting characters should each represent a different position on the story's central question.

Theme

Plant your theme early

The thematic question should be present in some form in the opening pages — not spelled out but seeded. The reader should be able to look back and see it was always there.

Theme

Let the theme change the character

By the end of the story, your protagonist should have been changed by their encounter with the theme. Not necessarily resolved it — but changed by it.

Voice

Voice is what is left when you remove the plot

Strip your story of its events. What remains — the rhythm, the observations, the specific way of seeing the world — is your voice.

Voice

Read widely and your voice will find itself

Writers who only read within their genre tend to sound like everyone else in their genre. Read poetry, essays, writers from other cultures and centuries. Your voice forms from everything you absorb.

Voice

Write fast to find your voice

When you write slowly and carefully you tend to write correctly. When you write fast you write like yourself. Your first drafts will often have more of your true voice than your polished ones.

Voice

Your voice is your worldview on the page

What you find funny, what you find tragic, what you notice and what you overlook — this is voice. You cannot manufacture it. You can only get out of your own way.

Voice

Trust your instincts over the rules

The rules of writing exist because they usually work. But every rule has been broken brilliantly. If your instinct says break a rule, understand the rule first and then break it deliberately.

Beginnings & Endings

Start in the middle of something

The best openings begin in medias res — in the middle of action, emotion, or change. The reader should feel they have arrived somewhere already in motion.

Beginnings & Endings

The first line is a promise

Your opening line promises the reader a particular kind of experience — a voice, a world, a feeling. Make sure the rest of the book delivers on that promise.

Beginnings & Endings

End a chapter with a question, begin a chapter with an answer that creates a new question

This is the engine of propulsive fiction. Answer the question the reader had at the end of the last chapter, then immediately create a new one.

Beginnings & Endings

The ending should feel inevitable and surprising

The best endings make the reader think of course — and also I never saw that coming. It must be surprising but feel like it could not have ended any other way.

Beginnings & Endings

Your first chapter is not your first chapter

Most writers discover what their story is really about by writing it. The real beginning is often somewhere in chapter two or three. Go back and cut what is really just warming up.

Beginnings & Endings

The last line should echo the first

Not always literally, but thematically. The ending should answer something the beginning asked — even if the reader does not consciously notice the echo.

Villains

Your villain believes they are the hero

The most frightening antagonists are the ones who have a coherent worldview that justifies everything they do. They are not evil. They are convinced they are right.

Villains

Give your villain something to lose

A villain with nothing to lose is not interesting. A villain who is protecting something — a belief, a person, a version of themselves — is compelling.

Villains

The best villain holds a mirror to the protagonist

Your antagonist should represent the path your protagonist could take if they made different choices. They are not opposites. They are reflections.

Villains

Villain motivation must be traceable

We should be able to follow the thread from who this person was to who they became. The best villains are tragic — not in spite of their evil but because of the logic that led them there.

Villains

Give your villain a moment of humanity

One moment where we see what they could have been, or almost were. This is more chilling than pure menace.

Revision

The first draft is a discovery document

You are not writing a book in the first draft. You are discovering what the book wants to be. Give yourself permission to write badly in service of finding the story.

Revision

Let the draft rest before you revise

Time creates distance and distance creates clarity. A draft you wrote three weeks ago is easier to see clearly than one you finished yesterday.

Revision

Read the whole thing before you change anything

Writers who revise as they go often polish the beginning endlessly while the ending stays rough. Read the full draft first. Then revise with the whole shape in mind.

Revision

Cut by at least ten percent

Most first drafts are ten to twenty percent longer than they need to be. Cut every word that is not earning its place.

Revision

Revision is where the real writing happens

The first draft gives you material. Revision is where you shape it into something worth reading. Do not be afraid of how much work it takes.